﻿// Copyright 2014 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

using UnityEngine;
using System.Collections;

public class SideToSide : MonoBehaviour
{
	void Start()
	{
		m_initialPosition = transform.localPosition;
	}

	void Update()
	{
		m_theta = Mathf.Repeat(m_theta + (m_rate * Time.deltaTime), 360.0f);

		Vector3 position = m_initialPosition;
		position.x += Mathf.Sin(m_theta * Mathf.Deg2Rad) * m_radius;
		transform.localPosition = position;
	}

	Vector3 m_initialPosition;
	float m_theta;

	[SerializeField]
	float m_radius = 50.0f;

	[SerializeField]
	float m_rate = 45.0f;
}
